posted by [identity profile] russiandude.livejournal.com at 07:03am on 24/03/2008
On a somewhat different note (since my knowledge of Chinese history is a bit poor), what about turning it around into a worldbuilding game?

The players try to deal with the aftermath of the world-founding events, involving famous people who have died (and have unresolved karma, etc), or the creation of crazy artifacts, or anything else that is appropriate.
As play proceeds and players turn to any of the outcomes you have suggested, their actions communally define how that world advances through that period of time, until another group of people finds their lives drawn to these key objects/places. You can have the players get one incarnation with each key. And you can have fluctuations, where the players fill in certain scenes from the past incarnations (or perhaps even suggest scenes for future incarnations).
 
posted by [identity profile] benlehman.livejournal.com at 06:03pm on 24/03/2008
Hmm... That's an excellent other game.

I was hoping to make a somewhat educational game for Alexis to run. Sadly, she thinks that this game idea is annoying and stupid. So nothing will probably come of it.
 
posted by [identity profile] kitsuchan.livejournal.com at 09:16pm on 24/03/2008
Well, it's mostly that I hate backpackers. So playing a game about them makes me irrationally irritated.

May

SunMonTueWedThuFriSat
  1
 
2
 
3
 
4
 
5
 
6
 
7
 
8
 
9
 
10
 
11
 
12
 
13
 
14 15
 
16
 
17
 
18
 
19
 
20
 
21
 
22
 
23
 
24
 
25
 
26
 
27
 
28
 
29
 
30
 
31