Thoughts: Game Publishing Octathalon
Running Game Chef is making me think about game design contests. Here's one:
Design
Write
Playtest
Revise
Illustrate
Layout
Print
and Distribute (sell or otherwise spread)
a role-playing game within, say, a week.
That'd be fun.
Design
Write
Playtest
Revise
Illustrate
Layout
and Distribute (sell or otherwise spread)
a role-playing game within, say, a week.
That'd be fun.
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I would not encourage people to sell for over, say, $2, or over, say, 10 copies. The point is not to be like "this game is totally fine" but just to cram all parts of the production together and see what good stuff comes out. I'm worried with three weeks there'd be time to dwaddle and get mired down.
yrs--
--Ben
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The inspiration for this is my XXXXtreme luge game, for which I almost did all that within 24 hours, but lost some steam near the end and have yet to recover it.
yrs--
--Ben
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Matt
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Do you want a laid-out version for printing?
yrs--
--Ben
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BTW, I can't promise to playtest it super-soon, but soon-ish--say by the end of the summer.
Matt
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1) Putting in magazine piles in doctor offices/restrooms.
2) Putting inside pages of similarly themed books at libraries.
3) Running demos at game-stores, and selling copies there.