De-geeking role-playing games
This comes up, maybe, every month or so in the online conversations I follow. "role-playing games need to be less geeky!"
I just wanted to record here that I think that the entire idea is ridiculous for the following reasons:
1) Perceptions of role-playing games by our culture at large are generally positive: that they are fun, but very time-consuming and potentially obsession forming. Which is about accurate.
2) Since, oh, 1996, geeky things have been hella cool. Hello gamers? I know that you live under a rock, unexposed to the culture at large. But srsly.
I'm posting here because I don't want to have to write this same post, like, 80 times only to have it fall (again) on totally deaf ears.
I just wanted to record here that I think that the entire idea is ridiculous for the following reasons:
1) Perceptions of role-playing games by our culture at large are generally positive: that they are fun, but very time-consuming and potentially obsession forming. Which is about accurate.
2) Since, oh, 1996, geeky things have been hella cool. Hello gamers? I know that you live under a rock, unexposed to the culture at large. But srsly.
I'm posting here because I don't want to have to write this same post, like, 80 times only to have it fall (again) on totally deaf ears.
no subject
However, I think I would get a much better reception if I stated that I was an actor in a play where my role was a scientist who... then if I said I was playing pretend with my friends. The first is socially accepted, the second is weird. I could say that I go camping, or play paintball, or fence competively. But if I say that I swing swords around (padded or otherwise) in an attempt to imitate Tolkien - that's weird.
I think if the fictional content is more familiar, that can be helpful, but not all that much. If I said it was a boardgame of some sort, that would also make it more socially acceptable and familiar.