De-geeking role-playing games
This comes up, maybe, every month or so in the online conversations I follow. "role-playing games need to be less geeky!"
I just wanted to record here that I think that the entire idea is ridiculous for the following reasons:
1) Perceptions of role-playing games by our culture at large are generally positive: that they are fun, but very time-consuming and potentially obsession forming. Which is about accurate.
2) Since, oh, 1996, geeky things have been hella cool. Hello gamers? I know that you live under a rock, unexposed to the culture at large. But srsly.
I'm posting here because I don't want to have to write this same post, like, 80 times only to have it fall (again) on totally deaf ears.
I just wanted to record here that I think that the entire idea is ridiculous for the following reasons:
1) Perceptions of role-playing games by our culture at large are generally positive: that they are fun, but very time-consuming and potentially obsession forming. Which is about accurate.
2) Since, oh, 1996, geeky things have been hella cool. Hello gamers? I know that you live under a rock, unexposed to the culture at large. But srsly.
I'm posting here because I don't want to have to write this same post, like, 80 times only to have it fall (again) on totally deaf ears.
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I guess there are people who enjoy these games and that's okay, as long as they realize that their hobby is about as attractive as linear algebra to the populace at large. I'm just glad that this type of game is becoming less representative of the hobby as a whole, because the older I get, the less I care about the buoyancy of a mature blue dragon. At this point I would go so far as to say that I care more about the exact dimensions of Hitler's moustache, and would be - by comparison - HIGHLY interested in a game that attempts to explore this through live-action re-enactment.
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"No, it displaces 6.7 tonnes I tell you, six point SEVEN, not six point EIGHT, you dunce—that's juvenile Red Dragons!"
>>...their hobby is about as attractive as linear algebra to the populace at large<<
Hey! I resemble that remark. :-) Though obviously I quite agree with your overall point.
Matt
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There's a big difference between "socially acceptable" or even "cool" and "broadly popular throughout society." Right?
yrs--
--Ben
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1) The person whose hobby it is is also socially acceptable.
2) That person doesn't try to enlist anyone who looks vaguely interested in any way other than "oh, if you're interested, let me know and we'll give it a spin sometime."
I guess I'm saying this is largely about personal presentation, not about writing new games.
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Also indirectly, I do think less of Mr. Obama because he drowns kittens, although this nagging doubt about his character is overpowered by the warm, delicious glow I feel whenever I'm in his presence.
Tacitly, after his initial (slightly awkward) disclosure about kitten-drowning, he and I have agreed never to speak of it again.
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I would not say, "Yeah, tonight I'm going to rescue my kidnapped daughter from the shapeshifting magus hiding her in a magical regio. I'll probably use my pagan blood magic to locate her and then turn the guys mind into jello and kill him. To ensure no one discovers what I have done I shall completely destroy his body and then commit it to a christian burial so that his spirit can not be summoned by other vengeful magi."
All in all, I think most people's reaction to my mentioning tabletops and/or larping would range from "that's kind of unusual" to "you're one of those weirdos."
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Still genre fiction, but way more accessible to the general public than your example, I think.
I think the notion of the content of the fiction is as important to this discussion as the systematic stuff Adam eluded to above. It doesn't matter* if you have a really accessible, easy-to-use system for... killing shapeshifting magi.
Matt
*Actually, it matters deeply, and I'm in favor of it, but not in terms of lowering the barriers to entry for people who aren't into genre fic.
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However, I think I would get a much better reception if I stated that I was an actor in a play where my role was a scientist who... then if I said I was playing pretend with my friends. The first is socially accepted, the second is weird. I could say that I go camping, or play paintball, or fence competively. But if I say that I swing swords around (padded or otherwise) in an attempt to imitate Tolkien - that's weird.
I think if the fictional content is more familiar, that can be helpful, but not all that much. If I said it was a boardgame of some sort, that would also make it more socially acceptable and familiar.
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Likewise with family. It's less a geek/nongeek thing and more a matter of "you don't share this interest, and thus probably don't want to hear about it in detail," which I wish more people would realize re: the goddamn Red Sox, but whatever.
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But, while I will talk about fantasy movies and so forth at work or with family, and I'll mention things like martial arts in general terms, I try not to bring up gaming at all. Any sort. I think it's because the average person isn't likely to be that familiar with gaming, except in terms of "D&D, yeah," and I don't care enough, or think they care enough, to try and explain it. It's not something where you can go "Yeah, I do martial arts," and leave it there.
And it's waaaay the hell easier to whip out the theatre/camping/board game dodge, if someone asks why I need this costume or am in New Hampshire than it is to go through the whole "it's like an interactive story blah blah" song and dance for the sake of someone, at the end, going "Huh."