De-geeking role-playing games
This comes up, maybe, every month or so in the online conversations I follow. "role-playing games need to be less geeky!"
I just wanted to record here that I think that the entire idea is ridiculous for the following reasons:
1) Perceptions of role-playing games by our culture at large are generally positive: that they are fun, but very time-consuming and potentially obsession forming. Which is about accurate.
2) Since, oh, 1996, geeky things have been hella cool. Hello gamers? I know that you live under a rock, unexposed to the culture at large. But srsly.
I'm posting here because I don't want to have to write this same post, like, 80 times only to have it fall (again) on totally deaf ears.
I just wanted to record here that I think that the entire idea is ridiculous for the following reasons:
1) Perceptions of role-playing games by our culture at large are generally positive: that they are fun, but very time-consuming and potentially obsession forming. Which is about accurate.
2) Since, oh, 1996, geeky things have been hella cool. Hello gamers? I know that you live under a rock, unexposed to the culture at large. But srsly.
I'm posting here because I don't want to have to write this same post, like, 80 times only to have it fall (again) on totally deaf ears.
no subject
I bet I'd get a similar response if I was like "I'm a total geek: I argue on the internet about how much Spiderman can lift. It's fucking hilarious."
yrs--
--Ben
P.S. This is all assuming that I'm well groomed and well dressed. A repugnant person remains repugnant, no matter how awesomely cool their hobby is.
no subject
When people say "geek" in the positive sense, they're usually talking about content: Spiderman or whatever. When they say it in a negative sense, it's usually the activity that's a problem: arguing about how big Spiderman's balls are, etc.