benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2008-02-20 02:12 pm

Digging through old Forge Posts

I found this little gem, from the Evilhat Productions forum in 2003:
"The difference between a good RPG setting and a poor one is not the stuff that people usually talk about-- Style, Color, Signature NPCs, Genre, etc. It is the ability of the setting to provoke interesting, relevant, and meaningful (in game) conflict that makes it a good setting."

Hah. I guess I wasn't a total moron back then.

[identity profile] benlehman.livejournal.com 2008-02-21 01:08 am (UTC)(link)
the thread (http://www.indie-rpgs.com/forum/index.php?topic=7349.0).

It's interesting to see me answering completely as a GM, not as a designer. I think I'd take a very different approach these days. But the "design some characters, then design a setting to tweak at them" is a good skill, and might merit a second look.