benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2008-02-20 02:12 pm

Digging through old Forge Posts

I found this little gem, from the Evilhat Productions forum in 2003:
"The difference between a good RPG setting and a poor one is not the stuff that people usually talk about-- Style, Color, Signature NPCs, Genre, etc. It is the ability of the setting to provoke interesting, relevant, and meaningful (in game) conflict that makes it a good setting."

Hah. I guess I wasn't a total moron back then.
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[identity profile] drivingblind.livejournal.com 2008-02-21 12:55 am (UTC)(link)
Hunh. What was that in response to? :)

[identity profile] bar-sinister.livejournal.com 2008-02-21 03:24 pm (UTC)(link)
Totally true. I just started a game set in 17th century France, and a little historical research made me realize that this period does exactly what you're talking about. Factions! Religious wars! It's amazing.