posted by [identity profile] marcus-sez-vote.livejournal.com at 11:31pm on 19/09/2006
Well actually in terms of response I would wager that various plotlines that a male or female GM would think are "cool", or put out effort to make happen, are often different. Similarly the plots that appeal to male gamers and female gamers are likely also often different. Now as to female GMs skewing plot as a ploy to get it on with a male gamer, I imagine that has also happened. I think a similar phenomenon would be favoritism for friends. This could range from gamers who a given GM thinks can "handle" a given role(in a NPC case) or perhaps a favorable upgrade situation for a given character(in a PC case). This favoritism can be a good thing of course since you WANT your PCs to enjoy the game and you as a GM should cater, to some degree, to player needs.

Somewhat rambly, but there's my thoughts.

Be well.
 
posted by [identity profile] relevance.livejournal.com at 11:35pm on 19/09/2006
I would argue that favoritism (for whatever reason) is different from catering to player needs. Actually, I'd define favoritism in gaming as catering to player needs unequally - catering to some players' needs more than others'.
 
posted by [identity profile] benlehman.livejournal.com at 02:34am on 20/09/2006
What Adam said. Being a good GM (giving your players what they want) is different from making one player super-special and good because you want in their pants / their respect / whatever.

yrs--
--Ben

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