(no subject)
In other news: Point out and criticizing the stupid things that men do to try to get sex is sexist against women.
I'm trying to wrap my head around this.
I've been in many games where the girl who the GM wants to get in bed, or already has in bed, gets special attention, "cool plot," etc. It's stupid boy behavior (never seen a girl GM do it) and one of the downsides to having one person with %100 of the social and material power in a gaming group. It's stupid and it happens constantly.
How is pointing it out an attack against the women involved? The only situation I can think of is one where a girl likes this behavior, and is afraid that acknowledging her privilege will take it away.
I'm trying to wrap my head around this.
I've been in many games where the girl who the GM wants to get in bed, or already has in bed, gets special attention, "cool plot," etc. It's stupid boy behavior (never seen a girl GM do it) and one of the downsides to having one person with %100 of the social and material power in a gaming group. It's stupid and it happens constantly.
How is pointing it out an attack against the women involved? The only situation I can think of is one where a girl likes this behavior, and is afraid that acknowledging her privilege will take it away.
no subject
An interesting topic would be: How can we make flirting a positive part of the game (contributing the aesthetic experience), rather than a negative part (detracting)?
yrs--
--Ben
no subject
Especially because so much of it depends on personal boundaries and *interpersonal* relationships. There's a substantial portion of our mutual friends with whom, regardless of my actual lust-or-lack-thereof for 'em, I'd be comfortable playing out serious romance plot...
...and, unfortunately, there's another semi-substantial portion from whom even sideways looks, in game or out, would send me into "EW ICK NO" mode. I'm not sure exactly how I distinguish--it seems to be a function of real-life friendship, real-life social skills, and how much I get the sense that the other person is taking things seriously OOG--but I do. And I can only imagine I'm not the only one to make such distinctions, albeit with different groups.
How do you account for it? With one-shots, you can ask; with people you know pretty well, you generally *know*; what about with new gaming groups? Or large LARPs? It's like physical contact--do you make official rules, let people work it out for themselves (and handle the issues which sometimes arise when they get it wrong), or some combination of the two?