So Clinton, Ron, and Paul are all unhappy with the Forge. They all have their theoretical reasons for this. Heck, Paul has been unhappy with the Forge practically since its inception.
I have another theory to put forth.
The Forge has changed a lot over the years. This development has been pretty much directly towards its mission objects -- design, promotion, play and review of independent role-playing games.
In practice, however, there's something really different going on.
The Forge, in its present state, has been converted into what is effectively a writing workshop. Workshop format is something I'm pretty familiar with, and I have to say that Forge is actually an extraordinarily effective writer's workshop, despite being plagued by all the problems that writer's workshops always have. In fact, for a public forum, it is miraculously good at what it does.
But a lot of folks, at least Ron and Paul, have a basic dislike and distrust for the writer's workshop premise that the site is designed around. This, on the surface is fine. Workshopping is a writer's tool, there's nothing particularly necessary about it, it's just another tool that can be used. Both Ron and Paul (and, say, Vincent) do better designing alone, outside of the workshop process. Clinton used the workshop for TSoY, but I think he's got other problems, which I'll get to in a second.
The problem is this: of course people who don't like workshops are going to be dissatisfied with the workshop! A basic distrust of the process means that every time Ron (say) looks at the site, he sees it failing. It isn't that it's failing, because it's basically successful, but Ron can't see the enormous benefit coming out of it because it isn't what he would want for his games (witness the enormous caution and downright fear going into the Doctor Chaos threads.)
There is not a great solution to this. Ron, who doesn't like workshops, has pulled together an excellent workshop. Either he's going to keep running it, with no psychic benefit for himself (which sucks), or he's going to shut it down, which basically removes the one good place for people to get started writing RPGs. Or he'll transfer it to someone else, which he won't do, and has a host of other problems.
There is a secondary "problem." At this point, we're a brand, and we've established a pretty good method of distribution and publishing for ourselves. This pretty much makes us not indie, in terms of adventure and experimentation, even if in the exacting sense of the Forge we still are.
All I can say about this is I don't think it's a bad thing. The basic model (short print run books, PDF sales seperately, personal interaction with players, use of centralized distribution only of our own make) is a good one. It took us a while to arrive at it, but it works, and damned well. (well enough that we make as much money as novel writers.) Does that mean we shouldn't experiment with other channels? No. But it does mean that the world isn't where it was five years ago, a place of crazy possibility where anything could happen. We found out: some things work, some things don't.
Also, the Forge exists as a pseudo-brand. Again, this is bad for indie in the purest sense. But it is damned good for the site's goals, and in practical terms of artist-trying-to-reach-audience-and-make-profit, it's really good for designers, too.
It's been cool to think the Forge is off-track and fucked up since at least 2002 (I've just been archive digging, you can tell.) But fuck that noise. We work, and we work well.
I have another theory to put forth.
The Forge has changed a lot over the years. This development has been pretty much directly towards its mission objects -- design, promotion, play and review of independent role-playing games.
In practice, however, there's something really different going on.
The Forge, in its present state, has been converted into what is effectively a writing workshop. Workshop format is something I'm pretty familiar with, and I have to say that Forge is actually an extraordinarily effective writer's workshop, despite being plagued by all the problems that writer's workshops always have. In fact, for a public forum, it is miraculously good at what it does.
But a lot of folks, at least Ron and Paul, have a basic dislike and distrust for the writer's workshop premise that the site is designed around. This, on the surface is fine. Workshopping is a writer's tool, there's nothing particularly necessary about it, it's just another tool that can be used. Both Ron and Paul (and, say, Vincent) do better designing alone, outside of the workshop process. Clinton used the workshop for TSoY, but I think he's got other problems, which I'll get to in a second.
The problem is this: of course people who don't like workshops are going to be dissatisfied with the workshop! A basic distrust of the process means that every time Ron (say) looks at the site, he sees it failing. It isn't that it's failing, because it's basically successful, but Ron can't see the enormous benefit coming out of it because it isn't what he would want for his games (witness the enormous caution and downright fear going into the Doctor Chaos threads.)
There is not a great solution to this. Ron, who doesn't like workshops, has pulled together an excellent workshop. Either he's going to keep running it, with no psychic benefit for himself (which sucks), or he's going to shut it down, which basically removes the one good place for people to get started writing RPGs. Or he'll transfer it to someone else, which he won't do, and has a host of other problems.
There is a secondary "problem." At this point, we're a brand, and we've established a pretty good method of distribution and publishing for ourselves. This pretty much makes us not indie, in terms of adventure and experimentation, even if in the exacting sense of the Forge we still are.
All I can say about this is I don't think it's a bad thing. The basic model (short print run books, PDF sales seperately, personal interaction with players, use of centralized distribution only of our own make) is a good one. It took us a while to arrive at it, but it works, and damned well. (well enough that we make as much money as novel writers.) Does that mean we shouldn't experiment with other channels? No. But it does mean that the world isn't where it was five years ago, a place of crazy possibility where anything could happen. We found out: some things work, some things don't.
Also, the Forge exists as a pseudo-brand. Again, this is bad for indie in the purest sense. But it is damned good for the site's goals, and in practical terms of artist-trying-to-reach-audience-and-make-profit, it's really good for designers, too.
It's been cool to think the Forge is off-track and fucked up since at least 2002 (I've just been archive digging, you can tell.) But fuck that noise. We work, and we work well.
(no subject)
Ron and Clinton and others are designers I deeply respect and admire. But, the cultish-cliquish atmosphere of The Forge is something I like to avoid.
(no subject)
In terms of the forums I regularly read, people seem pretty welcoming. But I'm worried I have a blind spot.
(no subject)
Most recently I can point to my own experiences with attempting to run PTA. Tried it once, tweaked a little, discussed what didn't work, was told I was WRONG WRONG WRONG so, in good faith, i went back and tried it more strictly by the book, was still unsatisfied but, apparently, still WRONG WRONG WRONG.
Now, honestly, in other contexts and in other settings, I've had some really, really, _really_ good conversations about PTA, my impressions and my experiences. Many of these conversations have been with forge folks, but they have almost always been in other contexts. For me, at least, this gave a solid impression that this wasn't where I would want to take a wide range of topics that interest me.
Beyond that, I'll admit most of the cases I could document are not from the forge itself, but from folks who I would view as Forge ambassadors (over and above Ron), coming to other places and displaying behaviors that reflect badly on the forge. Now, some of that is entirely me making the arbitrary decision of who is an ambassador for the forge, but I do not think I do so entirely unreasonably.
Here's the last bit though, and it's one I think you address in an admirable way. The forge _is_ a brand, with all that comes with that. There's a lot of denial of that - I don't think people are comfortable with the fact that there is a perceived "Forge" entity because from the inside, it sure doesn't look homogenous. Sadly, some perception just can't be logicked away.
And, to go further, some impressions are just unfair. I admit, there are a bunch of people, yourself included, I just sort of exclude from the list when I think about shit that bugs me with the forge. I've got a very old negative bias, so I tend to discount the good as individual contributors, and I tend to lump the bad together as one mass. A lot of forge proponents seem to do the reverse, discounting the bad as rogue actors, and collectivizing the good. Honestly, I think we're both on crack, but it's definitely not an uncommon crack, and it does not ultimately answer which mass really is the larger.
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Honestly, I don't spend a lot of time hanging out in Actual Play (I read, but don't post), so that may result in a skewed view of things. I usually only read threads in the context of design or my awards.
Generally speaking, the focus on strictly social contract concerns rather than literary and technical analysis bothers me.
yrs--
--Ben
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Because, I note, I am still in awe of that Polaris sheet. :)
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As for the rest, I will ponder.
yrs--
--Ben
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confused--
--Ben
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I don't think Mormons and Forgies will go to war, Brand. Exhibit A: Dogs in the Vineyard.
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On the other hand
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One - WTF? I didn't develop TSOY on the Forge. Every single one of my games has been developed independent of the Forge. I've tried to develop on the Forge several times, including with TSOY, but all have been failures, as feedback was minimal.
Two - What's my other problem?
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I think that this is pretty much the first moment of Paul complaining about the Forge.
Ron's complaints are mostly in person, so no references.
yrs--
--Ben
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http://www.indie-rpgs.com/forum/index.php?topic=5281.0
And also two ginormous threads in your own forum which developed the game through essentially the same workshop process, just one your turf:
http://www.indie-rpgs.com/forum/index.php?topic=15878.0
http://www.indie-rpgs.com/forum/index.php?topic=5317.0
The fact that you feel alienated from the design process is basically furthering what I'm saying, though: The Forge is a writer's workshop style community (and, I would say a very good one) whose honchos distrust the idea of a writer's worshop. This isn't healthy, and I think it's causing increased alienation for a lot of folks.
The second thing I was going to say I realized was totally inappropriate for a public forum, so I cut it. Sorry that the ghost remained. I can edit it out, or not, at your discretion.
yrs--
--Ben
(no subject)
I prefer that you just say it out loud.
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yrs--
--Ben
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yrs--
--Ben
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I think it still fulfills that purpose for many. It's also one of the friendliest and most focused discussion fora on the internet.
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