benlehman: (Default)
posted by [personal profile] benlehman at 11:44am on 29/08/2009
(mostly for my own benefit.)

So when people come to the Forge and read the GNS essays and get all excited they often design a bad game. Also, when people play a story game and get all excited they often design a bad game, not understanding that you can't just throw design tools together.

Anyway, about four years ago, a guy named Roger drew a fantastic picture of just this sort of bad "narrativist" design and bad "gamist" design (respectively) on Vincent blog. Four years ago, and we're still fighting this stuff today.

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