2008-07-23

benlehman: (Default)
2008-07-23 01:41 pm

日本語の二年生です

Got into 2nd year Japanese. In my preferred timeslot, no less.

Yay!
benlehman: (bliss stage)
2008-07-23 03:51 pm

Bliss Stage Rules Updates

So I need a page on which to list the rules updates for the new version of Bliss Stage. This is that page, for now, because I can't remember the password on my company site right now.

Clarifications:
* Starting Bliss = Character age
* Bliss from a broken relationship = Intimacy x3 (if you are using the FINAL ACT scenario, lower all starting Bliss scores by 11.)

New Rule:
* Ambiguous Ending: If, when one pilot reaches 108 Bliss, all players who control pilots agree that the war has been fought to its conclusion (whether victory, loss, or stalemate), the game ends. The pilot who reached 108 Bliss gets to call for final resolution, and retains control during it, with the exception that his pilot must die or otherwise permanently leave the group and that the final resolution must leave ambiguous any unresolved hopes.

That would go into the end of the "final and resolution actions" chapter.
benlehman: (Default)
2008-07-23 06:41 pm

I'll run your game for you

A role-playing game design thought: If you're going to design a game, make sure that the GM role is fun, because you're going to be the GM, like, %101 of the time. The author of Maid RPG got this, and made the GM into the Master, who all the Maids have to adore and serve. Hah!

But in general, I think it's a service to a game designer for someone to run their game for them. Not in terms of playtesting (though that's also a service) but simply in terms of letting them reflect on their own design, after its done, from a position that they don't usually get to see.

So, I'd like to propose a game designer game-mastering exchange program. Any game designer (with finished game) I'm likely to see soon: I'll run your game for you if you will do the same for someone else, later, in "pay it forward" style.