2008-02-20

benlehman: (Default)
2008-02-20 02:12 pm

Digging through old Forge Posts

I found this little gem, from the Evilhat Productions forum in 2003:
"The difference between a good RPG setting and a poor one is not the stuff that people usually talk about-- Style, Color, Signature NPCs, Genre, etc. It is the ability of the setting to provoke interesting, relevant, and meaningful (in game) conflict that makes it a good setting."

Hah. I guess I wasn't a total moron back then.