Polaris for one-shots and con games
So you want to play Polaris, but you've only got a few hours to do it in, because you're at a con or whatever. Man, why does this "Ben" guy keep writing games where you can't finish in one sitting. He must be one of these crazy regressive game designers who loves GM fiat (it's true! I am!)
Old way: Run until you run out of time. Feel bad that you didn't finish the story.
New way: So let's say you have four people. Make two Knights. Pick two players to be the Hearts. These people should be sitting across from each other, so that anyone who isn't a Heart is a Mistaken for someone.
If you're liberal with experience, you should be able to finish the game in 3-4 hours, with a little time to spare.
3 player version: Make two knights.
5 player version: Make three knights, sitting so that each player is a Heart or a Mistaken and one guy is both. Either that or make two players, and sit them so that you (the guy organizing) is neither Heart nor Mistaken.
This works for games which take their authority structure from Polaris (like Shock:) as well.
Old way: Run until you run out of time. Feel bad that you didn't finish the story.
New way: So let's say you have four people. Make two Knights. Pick two players to be the Hearts. These people should be sitting across from each other, so that anyone who isn't a Heart is a Mistaken for someone.
If you're liberal with experience, you should be able to finish the game in 3-4 hours, with a little time to spare.
3 player version: Make two knights.
5 player version: Make three knights, sitting so that each player is a Heart or a Mistaken and one guy is both. Either that or make two players, and sit them so that you (the guy organizing) is neither Heart nor Mistaken.
This works for games which take their authority structure from Polaris (like Shock:) as well.