Advice for Designers
Amazing things are happening at the Forge today. Here is my little contribution:
Lessons for Designers
It's okay GM advice, too.
If you've wanted to know what the heck I do over there, but didn't want to wade through 5+ years of crufty theory development, this is me saying "This is what I have learned about games." It's less than a page.
( and it's also behind this cut... )
Lessons for Designers
It's okay GM advice, too.
If you've wanted to know what the heck I do over there, but didn't want to wade through 5+ years of crufty theory development, this is me saying "This is what I have learned about games." It's less than a page.
( and it's also behind this cut... )