Shonen Fantasy Game
The game doesn't have a name yet. It's a fantasy game inspired by http://imgur.com/FNYyK.jpg and http://imgur.com/ntDgG.jpg (thanks Ewen). I call it "shonen fantasy game" in my notes.
Here's some thoughts.
* Fast play as described in my previous post: target 1-hour.
* Long-term play. Target: play once a week for a year.
* A GM who does GM shit.
* Character levels 1-99
* Characters have both background and role. Backgrounds are high color power sets. Roles are thematic roles (hero, buddy, mysterious girl, villain, traitor, loner) and change in play.
* Turn-based play with productive passing.
* Antagonism comes from factions, which are mostly GM controlled but not always.
* A reward system (with leveling) for the GM?
* Backgrounds have three possible contexts (example: for the Light Rebus power, you can choose between being a member of a holy order, the last descendant of a hunted bloodline, or possessed by a mysterious entity.)
* Each context has plot unlocks which reveal more about your background and history (for the "last descendant of a hunted bloodline" above, these are: hunted, another branch of a family has survived?, the lost city of your people, your progenitor and your destiny.)
* Mechanically implicated: Characters, sets, items, factions, desires, mysteries.
* Power pyramids with ways to temporarily unlock higher level powers for big showdown fights.
* Saving your game?
Backgrounds thus far:
Light Rebus (see first link, above)
Chain Warden (see second link, above)
Dark Sigil
There'll be like ten or so.
Credit where it's do: Backgrounds are just Positions from Principia. Several ideas are lifted from Posion'd and Apocalypse World. Shooting the Moon also figures big into all my designs. Power pyramids are all over the place but I was thinking of FATE 2e. Final Fantasy, natch.
Here's some thoughts.
* Fast play as described in my previous post: target 1-hour.
* Long-term play. Target: play once a week for a year.
* A GM who does GM shit.
* Character levels 1-99
* Characters have both background and role. Backgrounds are high color power sets. Roles are thematic roles (hero, buddy, mysterious girl, villain, traitor, loner) and change in play.
* Turn-based play with productive passing.
* Antagonism comes from factions, which are mostly GM controlled but not always.
* A reward system (with leveling) for the GM?
* Backgrounds have three possible contexts (example: for the Light Rebus power, you can choose between being a member of a holy order, the last descendant of a hunted bloodline, or possessed by a mysterious entity.)
* Each context has plot unlocks which reveal more about your background and history (for the "last descendant of a hunted bloodline" above, these are: hunted, another branch of a family has survived?, the lost city of your people, your progenitor and your destiny.)
* Mechanically implicated: Characters, sets, items, factions, desires, mysteries.
* Power pyramids with ways to temporarily unlock higher level powers for big showdown fights.
* Saving your game?
Backgrounds thus far:
Light Rebus (see first link, above)
Chain Warden (see second link, above)
Dark Sigil
There'll be like ten or so.
Credit where it's do: Backgrounds are just Positions from Principia. Several ideas are lifted from Posion'd and Apocalypse World. Shooting the Moon also figures big into all my designs. Power pyramids are all over the place but I was thinking of FATE 2e. Final Fantasy, natch.
no subject
You mentioned mysteries, etc. above. What fiction aspects does the GM get to reveal/add to the game? Perhaps limit those and then the GM gets power to do more with leveling.
Things that can be played with around scene framing:
- The ability to separate characters
- The ability to add characters into a conflict
- Adding a twist/reversing a previously accepted fact ("The holy sword is really the key to Hades? Oh man.")
- The ability to add more NPCs who get a Background and Motivations of their own ("No, see, Medusa isn't just a random monster, she's also trying to free herself of her curse...")
- Scene framing flashbacks, in the form of questions to the characters ("How did Rakkos the Sword and Lydia the Sorceress meet? Were you trying to heist the same thing?")
Those are some possibilities.
no subject
no subject
Since this feels kind of like a 16-bit RPG, from what I'm reading, I'm inclined to think about those for ideas. A lot of those are what Chris just said: adding characters, adding more detailed NPCs, adding twists. But there's also adding areas (now you can go to the moon!) and threatening larger things-- when you start playing an RPG, the village is in trouble, but by the end planets are getting destroyed and you end up going to other dimensions to fight the greatest evil ever. So maybe the GM has to be a certain level before she can threaten the safety of the entire world?
no subject
no subject
GM feat trees? Improved Deus ex Machina?
yrs--
--Ben
no subject
This is a pretty exciting idea.