Random KumoriCon Thoughts
I posted an "executive summary" of KumoriCon here. These are some random thoughts.
The con staff was incredibly disorganized. They were, with a few exceptions, very friendly, but no one knew where we should go or who we should talk to. Despite running a big chunk of the RPG track, I never got a badge all weekend. Finally I decided to just ignore the bureaucracy rather than work with it, which was fine.
Within five minutes of walking around, Alexis looked around and went "well, there's a lot less blackface than at a gaming con." This was true. She then added "of course, there's a fair amount of orientalism." This was also true. Baby steps?
We had fantastically awesome players. One of them, a 17 year old girl from the Olympic Peninsula, managed to exactly summarize my (and her) game play preferences as follows: "I like playing like this. You role-play a lot, but when it's time to roll the dice, you roll the dice."
Hugely friendly in terms of content and reception. We packed every game that we ran (7-player Bliss Stage games!)
I got to watch Alexis run Bliss Stage. She's much better at running the game than me. I have learned a lot that's going to go into the next revision of the book, much of it GM advice, but also including new rules like rules for some players only playing Anchors.
The con staff was incredibly disorganized. They were, with a few exceptions, very friendly, but no one knew where we should go or who we should talk to. Despite running a big chunk of the RPG track, I never got a badge all weekend. Finally I decided to just ignore the bureaucracy rather than work with it, which was fine.
Within five minutes of walking around, Alexis looked around and went "well, there's a lot less blackface than at a gaming con." This was true. She then added "of course, there's a fair amount of orientalism." This was also true. Baby steps?
We had fantastically awesome players. One of them, a 17 year old girl from the Olympic Peninsula, managed to exactly summarize my (and her) game play preferences as follows: "I like playing like this. You role-play a lot, but when it's time to roll the dice, you roll the dice."
Hugely friendly in terms of content and reception. We packed every game that we ran (7-player Bliss Stage games!)
I got to watch Alexis run Bliss Stage. She's much better at running the game than me. I have learned a lot that's going to go into the next revision of the book, much of it GM advice, but also including new rules like rules for some players only playing Anchors.
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Anime cons do not have these people.
Let's just leave it at that for now.
yrs--
--Ben
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