benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2009-06-24 11:25 pm

Psychological Survival Horror

I'm asking for game design advice here about a new game.

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[identity profile] benlehman.livejournal.com 2009-06-25 06:30 am (UTC)(link)
Yeah, I don't know. I'm not as worried by the in-fiction justification as I am the procedure -- I probably wasn't clear enough about that. But we don't really have a tradition of save points in RPGs. I can think of a few different ways of handling them:

1) It's like "resurrection" in D&D. You're alive again, but time doesn't rewind, and the things you've done all still happened.
2) It's exactly like a save point in a video game. You're alive again, and all the same material is out there, as if you didn't discover it.
3) You're alive again, but things you've yet to experience are not fixed, and they can change.
4) Some sort of mix?

yrs--
--Ben