benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2009-06-24 11:25 pm

Psychological Survival Horror

I'm asking for game design advice here about a new game.

If you don't have a forge account, you could also reply right here.

[identity profile] tigerbunny-db.livejournal.com 2009-06-24 08:22 pm (UTC)(link)
It might be interesting to have getting "BAD END"s be related to unraveling the protagonist's mysterious past.

This is really sketchy, but imagine the backstory is expressed as a literal puzzle, and each time you hit a Bad End the other player who did you in has to give your one of their puzzle pieces. Then they frame you back to your last "save point" - which is probably the last time you either worked out a puzzle piece on your own or got one from a Bad End.

That also serves to attach particular elements of the protagonist's mystery to particular bits of setting/adversity/etc., which seems very in-genre. You have to beat boss X in order to uncover the truth about mystery/trauma/what-have-you Y.

[identity profile] benlehman.livejournal.com 2009-06-25 06:21 am (UTC)(link)
I really, really like the idea of puzzle pieces. Probably because I just played Braid, which despite having neither zombies or shotguns is a clear (and brilliant) entry into this genre.

Maybe there's some way that you, yourself have to put the puzzle together. Like each piece just gives you snatches and disconnected images.

yrs--
--Ben