benlehman: (Default)
benlehman ([personal profile] benlehman) wrote2009-06-24 11:25 pm

Psychological Survival Horror

I'm asking for game design advice here about a new game.

If you don't have a forge account, you could also reply right here.

[identity profile] yeloson.livejournal.com 2009-06-24 06:07 pm (UTC)(link)
Maybe it's just this simple and jacked up: You get mauled, in gory detail whatever.

And then you're standing outside the door where it happened. But now whatever is behind the door is gone. No explanation at all.

Maybe there's a limit to how many of these incidents you can have, but it's a variable number. When you run out? Shift protagonist to the person you were trying to save, give them someone -they're- trying to save, and continue play.

I guess it might be worthwhile to watch a bunch of asian horror and look for how it becomes a spiraling shitfest of people getting pulled into the nightmare- Pulse and Ju-on are the two that immediately come to mind.

[identity profile] benlehman.livejournal.com 2009-06-25 06:19 am (UTC)(link)
Hmm... What if the door itself disappears, like it was never there?

Sure, you're alive, but that way is closed to you forever. The thing I like about this is it discourages use of the save feature of exploration.

yrs--
--Ben

[identity profile] kitsuchan.livejournal.com 2009-06-25 06:07 pm (UTC)(link)
I find that idea both interesting and creepy.