Maybe it's just this simple and jacked up: You get mauled, in gory detail whatever.
And then you're standing outside the door where it happened. But now whatever is behind the door is gone. No explanation at all.
Maybe there's a limit to how many of these incidents you can have, but it's a variable number. When you run out? Shift protagonist to the person you were trying to save, give them someone -they're- trying to save, and continue play.
I guess it might be worthwhile to watch a bunch of asian horror and look for how it becomes a spiraling shitfest of people getting pulled into the nightmare- Pulse and Ju-on are the two that immediately come to mind.
no subject
And then you're standing outside the door where it happened. But now whatever is behind the door is gone. No explanation at all.
Maybe there's a limit to how many of these incidents you can have, but it's a variable number. When you run out? Shift protagonist to the person you were trying to save, give them someone -they're- trying to save, and continue play.
I guess it might be worthwhile to watch a bunch of asian horror and look for how it becomes a spiraling shitfest of people getting pulled into the nightmare- Pulse and Ju-on are the two that immediately come to mind.
no subject
Sure, you're alive, but that way is closed to you forever. The thing I like about this is it discourages use of the save feature of exploration.
yrs--
--Ben
no subject