Feel free to read, and steal, if you like. If someone else writes the game I want more me, that's just a win for me. Of course, if your process doesn't like that sort of thing, avoidance is a good idea.
I've been accused of stealing people's ideas before, so I try to avoid them.
I designed TSD for a friend of mine as a birthday present. It's pure zombie survival stuff. Only three or four pages long (with pictures). He loved it and even ran it a few times, giving me feedback. I'll have a copy of it at GenCon (hopefully).
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Feel free to read, and steal, if you like. If someone else writes the game I want more me, that's just a win for me. Of course, if your process doesn't like that sort of thing, avoidance is a good idea.
no subject
I designed TSD for a friend of mine as a birthday present. It's pure zombie survival stuff. Only three or four pages long (with pictures). He loved it and even ran it a few times, giving me feedback. I'll have a copy of it at GenCon (hopefully).
no subject
But it sounds like you're well past the initial ideas stage.
yrs--
--Ben