benlehman: (bliss stage)
benlehman ([personal profile] benlehman) wrote2008-07-23 03:51 pm

Bliss Stage Rules Updates

So I need a page on which to list the rules updates for the new version of Bliss Stage. This is that page, for now, because I can't remember the password on my company site right now.

Clarifications:
* Starting Bliss = Character age
* Bliss from a broken relationship = Intimacy x3 (if you are using the FINAL ACT scenario, lower all starting Bliss scores by 11.)

New Rule:
* Ambiguous Ending: If, when one pilot reaches 108 Bliss, all players who control pilots agree that the war has been fought to its conclusion (whether victory, loss, or stalemate), the game ends. The pilot who reached 108 Bliss gets to call for final resolution, and retains control during it, with the exception that his pilot must die or otherwise permanently leave the group and that the final resolution must leave ambiguous any unresolved hopes.

That would go into the end of the "final and resolution actions" chapter.

[identity profile] jake-richmond.livejournal.com 2008-07-24 05:29 pm (UTC)(link)
Ambiguous Ending is interesting. I like it, but I also kind of feel like it kind of provides a bit of an out. One of the things I like about the game as is (or as was, i guess) was that it encouraged harsh consequences to reach it's ending (whether that ending was happy or sad). This doesn't eliminate that, but it does change the dynamic. I'll have to try it.

J

[identity profile] benlehman.livejournal.com 2008-07-24 06:58 pm (UTC)(link)
It requires consensus of all pilots. Basically, it's a way for the pilots to go "fuck this war, we're going home."

... actually, that maybe means the GM *should* get final resolution.

yrs--
--Ben