Creative Process and Critique
(Context: A friend of mine and a friend of his have recently been going around telling creative communities that they aren't creating right, that they should follow a different method and different process. Not coincidentally one which those two people have used in the past.)
I think that other people have a right to judge my published work. (for a general value of "my").
If I don't want it judged, by not publishing it, I avoid judgement.
Do other people have a right to judge my creative process, though? (again, for a general value of "my").
I don't think so, off the top of my head. But I'm willing to be convinced otherwise.
I think that other people have a right to judge my published work. (for a general value of "my").
If I don't want it judged, by not publishing it, I avoid judgement.
Do other people have a right to judge my creative process, though? (again, for a general value of "my").
I don't think so, off the top of my head. But I'm willing to be convinced otherwise.
no subject
I appreciate what he's trying to do (foster an environment of feedback).
I don't appreciate what he's actually doing (telling other designers the "acceptable" and "unacceptable" ways to get their creative juices going) and where he's doing it (social and play oriented sites, rather than design-oriented sites).
I'm focusing on this little bit right now. It's not to say "rarah shut up" it's because I need to introspect about this for a little bit, decide what amount of moral authority Matt and Paul have over me, and then proceed accordingly.
Are games like Shock: and Agon problems? Yes. Absolutely. This is something we need to address as a community, and we need to do it, largely, not by yelling at sites we look down on because they aren't design sites, but by fixing the culture of design and creating other acceptable release dates than August. Nerdly is a huge, huge step for this.