I mean, I keep all of my ideas in my head. Otherwise, how are they going to mix right?
I do have one notebook, but it was a gift from my brother, so it's mostly sentimental. I've used about 8 pages. No, wait, I used two more the other day, so ten. It's great for keeping stuff in, though! I use it for passport photos, rail tickets, visa forms.
Well, to practically answer that, for a lot of people, the value is in getting material _out_ of their head, for any number of reasons. Possibilities inclue: * Tactile value of writing assists thought process * Allows a matter to be "closed" to it can be returned to with fresher eyes. * A need to robust archiving. * A love of doodling :)
There are huge swaths of organizational thinking out there that categorizes the various ways that people prefer to keep things organized, be it for business or for creative purposes. There are a lot of interesting ideas, but one recurring theme is that people should find what works for them and stick with it. All in all, it's not shocking that you'll find divergence among game designers.
I will say one advantage of not going with a notebook is that you get to avoid the holy wars about what _kind_ of notebook one should use. :)
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I mean, I keep all of my ideas in my head. Otherwise, how are they going to mix right?
I do have one notebook, but it was a gift from my brother, so it's mostly sentimental. I've used about 8 pages. No, wait, I used two more the other day, so ten. It's great for keeping stuff in, though! I use it for passport photos, rail tickets, visa forms.
yrs--
--Ben
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* Tactile value of writing assists thought process
* Allows a matter to be "closed" to it can be returned to with fresher eyes.
* A need to robust archiving.
* A love of doodling :)
There are huge swaths of organizational thinking out there that categorizes the various ways that people prefer to keep things organized, be it for business or for creative purposes. There are a lot of interesting ideas, but one recurring theme is that people should find what works for them and stick with it. All in all, it's not shocking that you'll find divergence among game designers.
I will say one advantage of not going with a notebook is that you get to avoid the holy wars about what _kind_ of notebook one should use. :)
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I puzzle me.
But if I did keep a notebook, it would be moleskine. (Indeed, the afformentioned single notebook is just that.)
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...
Er.
Not that I engage in the aforementioned holy wars, nope nope.